Hi, I’m Anastasia
Product Designer and Researcher. I create insights-driven products that people can rely on in changing conditions and across devices.
Redesigning the outdoor navigation experience for Europe’s leading route planning platform
Timeframe
11 months (2024-25)
Role
Lead Product Designer for the Navigation Squad
Result
Launched on Android, reaching 10M+ registered users, and replacing the 10 year old legacy version
Key learnings
Test with real users, in real environments
Test localisation early in the designs
Maps are complicated, involve multiple data and UI levels
Bringing community Challenges to UK’s highest rated interactive fitness platform
Timeframe
10 months (2018-2019)
Role
Lead Product Designer
Result
70% of users signed up for a Challenge
40 extra min per user per week (vs users not on a Challenge)
Key learning
Simple progress data visualisation in a prominent location performed better than over complicated graphs
Creating the Connected Equipment experience for an interactive fitness platform
Timeframe
5 months (2021)
Role
Lead UX / UI / Research
Result
Increased social engagement
Unlocked revenue from equipment partnership deals
Launched first ever interactive Airbike workouts (2021)
Key learning
Metrics and scoring systems design is complicated and hugely depends on the user’s understanding of the activity and context
“Fiit feels like the home workout app to beat”
— Wired UK (Jan 2021, original article removed)
“Fiit Unlimited Review: is this the best home workout app to use in 2024?”
— Rated 4.5* by TechRadar (Dec 2023)
Helping launch and grow UK’s top rated fitness platform
Timeframe
7 months (iOS) + 5 months (Android) (2017-8)
Role
Lead User Experience Designer and Researcher
(Collaborated with the Founders, Brand, Marketing, Engineering)
Result
4.9* app rating maintained for the first 4 years
7x growth in weekly active users in the first year
4.5 avg class ratings within 3 months after launch
Key learning
Content and data structure early on has big implications for UX and scalability down the line.
Multi-platform experience for an innovative, data-rich fitness wearable
Timeframe
1.5 years (2014-15)
Role
Senior Interaction Design
(Worked with Visual Designers, Research team, mechanical, industrial and software Engineers, Product and Marketing)
Result
Received an ISPO award in 2017
Technology patent registered
Key learning
The interplay between hardware and software design adds more complexity, sometimes resulting in major compromises.
What my colleagues have said…
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“Anastasia dives deep on any task she tackles and approaches it with great attention to detail and I really value our thoughtful and productive discussions.”
Lisa, Product Manager (Komoot)
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“She consistently brought a wealth of fresh, innovative ideas to the table. Her passion for both the product and her craft was evident in every design decision and discussion.”
Steven, QA (Komoot)
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“Anastasia is an invaluable design leader: her energy is contagious, and when paired with her strong design proficiency she is able to naturally rally a team around her. She is detailed and organised, yet knows when to change tracks and get scrappy.”
Jennifer, Head of Design (Epsy Health)